| File Name: | Introduction to C++ for Game Developers |
| Content Source: | https://www.udemy.com/course/introduction-to-cpp-for-game-developers/ |
| Genre / Category: | Game Devolopment |
| File Size : | 4.8 GB |
| Publisher: | Joshua Kinney |
| Updated and Published: | January 3, 2026 |
This course is a comprehensive, project-based program designed to guide you through building a complete, functional 2D Game Engine and a game from the ground up using C++. Master modern C++ programming principles and apply them directly to create your own scalable game engine and a complete game using the SFML 3 library and the CMake build system.
Who is this course for?
This course is for developers who have a foundational understanding of programming and are looking to specialize in C++ for game development, transitioning from core principles to professional engine architecture.
Course Progression and Key Modules:
The curriculum is structured sequentially, moving from core language features to complex game systems:
- Module 01: C++ Fundamentals: Solidify your foundation with a deep dive into core C++ syntax, common data types, control flow (If statements, Switch statements, Loops), functions, and standard data structures like Arrays, Vectors, and Maps.
- Module 04: Object-Oriented Programming (OOP): Learn the core of professional C++ design. This module covers Classes, Constructors, Destructors, Access Specifiers (public/private), Inheritance, Polymorphism, Operator Overloading, and managing class member functions with Const and Static keywords.
- Module 03: Memory and Pointers: Demystify C++ memory management. You will explore Stack and Heap memory, learn to avoid common issues like memory leaks, and master Smart Pointers (Unique, Shared, and Weak) for safe, efficient resource management.
- Module 05: Building the Game Engine: This is the heart of the course, where you build the core architecture. You will install and configure the CMake build system, integrate the SFML graphics library, establish the project’s structure, implement the main Tick and Render Game Loops, and design core engine classes such as Application, World, and the Actor base class.
- Game Feature Implementation (Modules 06 – 11): Apply your engine knowledge to build out a full game:
- Player & Projectiles: Implement player input, clamping movement to the screen, and creating owner-based projectile systems with their own movement logic.
- Physics System: Implement basic Collision Detection, the Health Component, and enemy AI behaviors like Chasing and off-screen Spawning.
- Damage & Health: Centralize damage settings, create a Ship Stats class, and implement the logic for applying damage to both the player and enemies.
- Weapon Upgrades & UI: Develop features like Spread Shot, implement a system to track enemy deaths, and build the user interface, including the Main Menu, Game Over Screen, Kill Count, and Health Bar.
- Debugging & Polish: Finalize the game with touches like basic player rotation, Camera Shake effects, and a complete Sound System for audio polish.
By the end of this course, you will have a fully working, self-built C++ game engine, giving you the practical experience necessary to tackle more ambitious projects.
DOWNLOAD LINK: Introduction to C++ for Game Developers
Introduction_to_C_for_Game_Developers.part1.rar – 1000.0 MB
Introduction_to_C_for_Game_Developers.part2.rar – 1000.0 MB
Introduction_to_C_for_Game_Developers.part3.rar – 1000.0 MB
Introduction_to_C_for_Game_Developers.part4.rar – 1000.0 MB
Introduction_to_C_for_Game_Developers.part5.rar – 830.9 MB
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